There is clearly some sort of save system in Campaign too because when the game crashed on me it kicked me out of the ship I was in and brought me back to a mission select menu. This makes sense in the "Rogue" game mode provided but there's really no reason to not have a save system in the main Campaign mode. Of course, being an indie game in 2017 means you have to have permadeath. I enjoy the tactical challenge presented but you're usually fighting against a bad or cluttered level design rather than a complex or hand-made map. I understand that these maps are supposed to be on an abandoned, long adrift fleet, but that doesn't mean everything has to be so claustrophobic and visually noisy. On top of that you have to deal with the visual clutter on the screen from the derelict art style. Enemies will also ignore these shortcomings and can fly and attack through doors and even some walls, turrets will shoot hitscan lasers from off-screen, and spawners will send armies after you from literally the opposite side of the map. Level generation in CRYPTARK is a non-sensical, cluttered mess filled with rooms that are empty except for a single enemy, doors that open into solid walls, and rooms with multiple doors but only one locked entrance. A well crafted map can be the difference between de_dust and well. The basis of any video game involving moving a character through an environment is good level design. I would not recommend this unless, like most games on Steam tagged with Rogue-lite, you are okay with spending $10 on a game you'll become very frustrated with and probably never complete. It feels low effort and random, and I can't help but think it would be more fun if it had actual level design and a thoughtful difficulty progression.ĬRYPTARK is yet another indie "rogue-lite" that suffers from the issues almost all modern indie games do: bad level design/randomization, forced permadeath, and gamebreaking bugs. The levels also have a time limit, which incentivizes you to rush, as well as bonus objectives that incentivize you to take additional risks. What's the point of having a save file, if it gets deleted when you lose? Like I mentioned before, you can unlock new mechs to start with, but that's it in terms of gear that carries over to a new playthrough. The part that really kills the fun for me, is how you don't get to keep the weapons you unlock when you get a game over. Everything else before it is just a race to collect enough resources and gear to, maybe, hopefully, survive. The final level, the Cryptark itself, is so much more difficult than the rest of the game, that it pretty much is the game. There are only 6 playable mechs to unlock, with 6 levels. This is a cool game, visually it's gorgeous, but it lacks content, and the difficulty level is for hardcore only.
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